package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBSpiceFb {
    public static final MsgConfig DATA_RESP = new MsgConfig(MsgIdA.SPICE_FB, 1, "水晶峡谷数据 の 返回");

    public static final MsgConfig CHAPTER_RESP = new MsgConfig(MsgIdA.SPICE_FB, 2, "水晶峡谷单个章节数据 の 返回");

    public static final MsgConfig CHALLENGE_REQ = new MsgConfig(MsgIdA.SPICE_FB, 3, "水晶峡谷关卡挑战 の 请求");

    public static final MsgConfig CHALLENGE_RESP = new MsgConfig(MsgIdA.SPICE_FB, 4, "水晶峡谷关卡战斗结果 の 返回");

    public static final MsgConfig STAR_REWARD_REQ = new MsgConfig(MsgIdA.SPICE_FB, 5, "领取水晶峡谷星星奖励 の 请求");

    public static final MsgConfig CHAPTER_REWARD_REQ = new MsgConfig(MsgIdA.SPICE_FB, 6, "领取章节奖励 の 请求");

    public static final MsgConfig DAILY_REWARD_REQ = new MsgConfig(MsgIdA.SPICE_FB, 7 , "领取每日奖励 の 请求");

    public static final MsgConfig BUY_CHALLENGE_TIMES_REQ = new MsgConfig(MsgIdA.SPICE_FB, 8 ,"水晶峡谷购买挑战次数的请求");
}
